cigvis.vispynodes.splat module#
- class cigvis.vispynodes.splat.Splat(*args, **kwargs)#
Bases:
VisualNode,SplatVisualScene node wrapper for
SplatVisual.
- class cigvis.vispynodes.splat.SplatVisual(scaling='fixed', alpha=1.0, antialias=1.0, sigma_rel=0.55, cutoff=0.01, premultiply=True, canvas_size_limits=None, depth_test=True, depth_mask=True, **kwargs)#
Bases:
VisualGaussian splatting visual (GL_POINTS) for point clouds / voxel masks.
Parameters#
- scaling{“fixed”,”scene”,”visual”} or bool
Same semantics as MarkersVisual.
“fixed”: a_size in pixels
“scene”: a_size in scene units (affected by camera zoom)
“visual”: a_size in visual units (affected by Visual transform)
Back-compat: False->”fixed”, True->”scene”
- alphafloat
Global opacity multiplier.
- antialiasfloat
Antialiasing amount in pixels (only affects pointsize padding here).
- sigma_relfloat
Gaussian sigma in normalized sprite space (uv in [-1,1]). Typical: 0.35 ~ 0.75. Bigger -> fatter/softer splat.
- cutofffloat
Discard threshold on gaussian value (performance + crispness). Typical: 1e-3 ~ 1e-2.
- premultiplybool
Use premultiplied alpha output. Often looks nicer for dense splats.
- canvas_size_limitstuple or None
Optional point-size clamp in canvas pixels,
(min, max).- depth_testbool
Whether splats should be depth-tested against existing geometry.
- depth_maskbool
Whether splats write depth. Keep this enabled for dense surface-like splats so back layers do not keep blending over front layers. Disable it only for intentionally translucent volume clouds.
- property alpha#
- property antialias#
- property canvas_size_limits#
- property cutoff#
- property depth_mask#
- property depth_test#
- property premultiply#
- property scaling#
- set_data(pos=None, size=3.0, color='white')#
Parameters#
- pos(N,2) or (N,3) array
Marker positions.
- sizefloat or (N,) array
Marker diameter in pixels (fixed) or in scene/visual units (scaling on).
- colorColor or (N,4) array
Marker color.
- property sigma_rel#